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Business Team Building Adventures
Games Activities and Business Simulations

Team Building Adventure Survival Simulations Games

Corporate team building adventures.Business Team Building Adventures Games Activities and Business Simulations, Business Training Games, Survival Simulations, survival simulation games, team building games, teamwork games, business game activities, business games, team building adventures, team building simulations, team building activities, corporate team building.Welcome to our new Team Adventure Series (TAS)- Survival Simulation Games. These team building simulations give workteams a chance to be creative in interesting and provacative situations. Let your imaginations run wild, and work together to achieve! If you're new to this type of training, we recommend Marooned for your first survival simulation. It will whisk you and fellow employees away to the South Pacific and a tropical island. Can you work together? The only tools you have are your wits. Will you survive?

Achieve Synergy with HRDQ Team Adventure Series™ Survival Simulations!

Check out our banners to add demention to your adventure experience.

Much more than just "fun and games," HRDQ survival simulations are an excellent means of helping participants understand and improve the fundamentals of team dynamics.

Here's why:

  • Simulations illustrate group synergy.
  • Teams experience, first-hand, the exciting benefits of group thinking and discussion.
  • Simulations provide groups with a safe, non-threatening environment for surfacing team conflict.
  • Within the context of a plausible but imaginary team situation, group members are free to learn real lessons about how their behavior affects others.
  • Simulations spark new learning that can be transferred easily back to the workplace.

    Working together to solve team problems, participants practice vital group-process skills that are reinforced through interpretive material, focused discussion, and action planning. Click Here for suggestions on how to use the survival simulations. You can print and share the suggestions.

  • In most cases it is best to call in your order at 253-759-6639, so we can determine the exact shipping charges. Shipping charges can be expensive for printed materials.




    Survival Simulations

    Business Team Building Adventures Games Activities and Business Simulations.


    Beyond the Valley of the Kings

    Survival Simulation Business Team Building Adventures.

    • Objective - Emphasis on problem-solving and decision making skills
    • Intended for - Established, well-developed work teams
    • Time required - 2-1/2 hours
    • Product Format - Survival Simulation

    You are a passenger in the basket of a hot-air balloon, drifting silently over the tombs and temples that dot the landscape of Egypt's famed Valley of the Kings. When the balloon lurches a little and seems to pick up speed, you are not too concerned - until it is apparent that the balloon is racing toward the endless sands of the desert.

    The effectiveness of most survival exercises depends to some degree on removing the participants from their everyday, familiar circumstances. Egypt with its history, artifacts, and desert environment seemed ideal for that purpose. Although everyone knows something about Egyptian civilization, few have actually been there and experienced it firsthand. This tends to place everyone in a group on an equal footing so that the dynamics of group discussion can be isolated and analyzed.

    The initial story idea was to have a group of friends visit a tomb, get lost in its labyrinthine passage-ways, and have to find a way out through a rational discussion of the options. After visiting a number of tombs, we quickly realized that it was impossible to get lost in a tomb because of the careful markings of passageways, lighting, and ever-present guards. Furthermore, only fragments of many of the later tombs remain fully open and exposed to the air and sunlight. It was hard to imagine getting lost in these places.

    A hot-air balloon trip from Luxor (Thebes) over the Valley of the Kings and the Valley of the Queens, however, captured our imagination. What if our balloon were suddenly caught by a strong wind and carried out onto the desert? How, we wondered, would we survive a balloon crash and the rigors of the Egyptian desert? That eventually became the basis for this group activity.

    Beyond the Valley of the Kings incorporates three elements: a tour of Egypt, a balloon excursion, and information about surviving in the desert. A review of the literature provided us with expertise on ballooning and surviving in the desert.

    Check out our Adventure Banners to add demention to your adventure experience.

    Following our return to the United States, we put the simulation through the usual testing process, trying it out on five different groups and revising it until we were certain that the situation was both accurate and plausible. Beyond the Valley of the Kings is intended for use as a small group or team-building activity. Teams with four to seven participants learn most effectively. When more than eight people participate, it is difficult for everyone to have meaningful input into the discussion. When fewer than four are involved, there is insufficient input for debate and decision making.

    Uses for Beyond the Valley of the Kings:

  • Illustrate the concept of team synergy
  • “Break the ice” among new or conflicted teams
  • Give teams a nonthreatening opportunity to work together
  • Help teams practice consensus decision making
  • Improve active listening, probing, and confronting behaviors in a realistic setting
  • Train team leaders in team facilitation skills
  • Open or close a learning session
  • Introduce an organizational change, such as the transition to self-managing teams
  • Interject a fun activity into an otherwise serious agenda
  • Assess group member competence
  • Supplement outdoor experiential learning

    What to Order/Product Contents:

  • Order one Facilitator Guide Set per trainer and one Participant Guide per team member.
  • Note: Beyond the Valley of the Kings works best when participants are divided into teams of seven or fewer per table.

  • Facilitator Guide Set includes:
  • Overview and Introduction
  • Administering Beyond the Valley of the Kings
  • Microsoft PowerPoint Presentation
  • Experiential Learning Methodology
  • Background Information
  • References
  • Beyond the Valley of the Kings Workshop At-A-Glance
  • Preparation Checklist
  • Facilitator Instructions
  • Expert Rationale
  • Alternative Training Designs
  • Blank Training Outline
  • Related Materials from HRDQ
  • Certificate of Achievement
  • Training Evaluation
  • Overhead Transparency Masters
  • Sample Participant Guide

    Participant Guide includes:

  • Balloons and Tombs
  • Assignment in Cairo
  • From Cairo to Luxor
  • An Ill Wind
  • Hard Landing
  • Pressure-Sensitive Response Form – Action Strategies
  • Pressure-Sensitive Response Form – Duffle Items
  • The Sahara
  • Map of the Sahara
  • Parts of a Hot Air Balloon
  • How Effective Is Our Team?
  • Using Team Judgment to Survive
  • References

    Item# PDDC-HRDQ0243E2S05
    Beyond the Valley of the Kings Participant Guide - $17

    Item# PDDC-HRDQ0243E2FG Beyond the Valley of the Kings Facilitator Guide - $180

    You may purchase Beyond the Valley of the Kings Participant Guide $17

    Quantity:      

    You may purchase Beyond the Valley of the Kings Facilitator's Guide for $180.00.

    Quantity:      

    Business Team Building.


    Black Bear

    Survival Simulation Business game activities.

    • Complexity rating - intermediate/advanced

    • Time required - 1-1/2 hours

    • Intended for - intermediate or advanced teams

    • Emphasis - formulating strategy under pressure, consensus decision making

    • Ranking - 5 strategy alternatives and 10 backpack items

    On an early-morning hike in the Great Smokey Mountains your group surprises a huge black bear - with near-fatal results. Challenging your group to make quality decisions in a crisis situation, Black Bear is the training tool for any group that works in a high-pressure environment.

    Development

    The Appalachian Trail is one of the longest, most traveled scenic trails in the United States. Referred to as "thru-hiking," several hundred people each year, about 3500 since its creation, walk the entire length of the trail in one continuous journey. An article in a 1991 issue of Backpacker Magazine tells the story of a blind man's completion of the 2,000 mile journey. Inspired by a desire for adventure and spurred on by this man's courage, the author began preparations for a six-month leave of absence to undertake his own thru-hike.

    Before departing he had entertained the thought of turning this adventure into a survival simulation, and as he hiked through the heat of summer in Virginia, he began to work out the story. In the Smoky Mountains of North Carolina the scenario was in place - an encounter with the fearsome black bear.

    Over the next six months, his monumental trek supplied a bounty of resources for creating an exciting simulation. He became fully immersed in the trail experience - studying maps and wilderness guide; trimming his pack weight to 35 pounds by learning what one really needs to survive; developing new daily routines for living in the woods. By the time five pairs of boots had worn through, he truly knew what it was like to be "on the road."

    On October 8, 1992, the author completed his 2,144 mile journey by reaching the summit of Mount Katahdin in Maine.

    Check out our Adventure Banners to add demention to your adventure experience.

    The remaining details of the scenario were developed upon the author's return to society. Many books on the Smokies, wilderness survival, and backcountry rescue were used to fill in the technical information. Buck Tilton, director of the Wilderness Medicine Institute, Inc. and the author of several back-country rescue and medicine books, was very helpful with the development of the expert rationale.

    The product development staff put the simulation through our usual testing process, trying it out on five different groups and revising it until we felt that the simulation was both accurate and plausible. However, after conducting the exercise with several hundred people, we adjusted the scenario and the scoring to eliminate conditions that seemed to cause confusion and frustration.

    Uses for Black Bear:

  • Illustrate the concept of team synergy
  • “Break the ice” among new or conflicted teams
  • Give teams a non-threatening opportunity to work together
  • Help teams practice consensus decision making
  • Improve active listening, probing, and confronting behaviors in a realistic setting
  • Train team leaders in team facilitation skills
  • Open or close a learning session
  • Introduce an organizational change, such as the transition to self-managing teams
  • Interject a fun activity into an otherwise serious agenda
  • Assess group member competence
  • Supplement outdoor experiential learning

    What to Order/Product Contents:

  • Order one Facilitator Guide Set per trainer and one Participant Guide per team member.
  • Note: Black Bear works best when participants are divided into teams of seven or fewer per table.

    Facilitator Guide Set includes:

  • Preface
  • Overview and Introduction
  • Administering Black Bear
  • Experiential Learning Methodology
  • Background Information
  • About Black Bears
  • Technical Development
  • References
  • Black Bear Workshop At-A-Glance
  • Facilitator Instructions
  • Expert Rationale
  • Frequently Asked Questions
  • Training Outline Template
  • Related Materials from HRDQ
  • Certificate of Completion
  • Training Evaluation
  • Sample Participant Guide

    Participant Guide includes:

  • Happy Holidays
  • The Trail Head
  • Springtime in the Smokies
  • The Appalachian Trail
  • Mollies Ridge Shelter
  • An Unwelcome Surprise
  • Conversion Charts
  • A Guide For Improving Your Team Discussion
  • Pressure-Sensitive Response Form – Strategy Alternatives
  • Pressure-Sensitive Response Form – Backpack Items
  • The Challenge of Decision Making Under Pressure
  • Synergy
  • How Effective Is Our Team?
  • Team Reflection and Action Planning
  • References

    Item# PDDC-HRDQ0239E2S05
    Black Bear Participant Guide - $17

    Item# PDDC-HRDQ0239E2FG
    Black Bear Facilitator Guide - $180

    You may purchase Black Bear Participant Guide for $17.

    Quantity:      

    You may purchase Black Bear Facilitator's Guide for $180.00.

    Quantity:      


    Cave Without a Name

    Survival Simulation Business Team Building Adventures.

    • Objective - To teach group-process skills
    • Intended for - Intermediate or advanced teams
    • Time required - 1½ hours
    • Product Format - Survival Simulation

    Learning Outcomes:

  • Learn how to manage and resolve group conflict
  • Hone group problem-solving skills
  • Improve communication
  • Discover the advantages of consensus decision making

    Teach the concept of team synergy with Cave Without a Name, a challenging adventure simulation. By comparing individual solutions to solutions reached by the group, participants experience first-hand the advantages of working as a team.

    It was dark - really dark. Darker than you had ever experienced before. Not the ordinary night time dark where you can still see a faint outline of your hand immediately in front of your eyes. But the absolute blackness of black. There was a total absence of light, and that sent a nauseating little surge of panic into your gut.

    Instinctively, members of the group reached out and found one another. The security afforded from the simple touch of others brought a temporary reduction to everyone's growing terror of being trapped in one of the unexplored passageways of the Cave Without a Name. Can your team survive with only its wits and 10 backpack items?

    Introducing HRDQ's newest addition to its Team Adventure Series™

    Designed to test the skills of intermediate to advanced teams, Cave Without a Name develops a full range of group-process skills including: consensus decision making and problem solving, conflict resolution, communication, team leadership, and synergy. This powerful, 2-dimensional simulation challenges groups to rank 4 action responses and 10 daypack items - first as individuals, and then as a team.

    Check out our Adventure Banners to add demention to your adventure experience.

    Uses for Cave Without a Name:

  • Illustrate the concept of team synergy
  • “Break the ice” among new or conflicted teams
  • Give teams a nonthreatening opportunity to work together
  • Help teams practice consensus decision making
  • Improve active listening, probing, and confronting behaviors in a realistic setting
  • Train team leaders in team facilitation skills
  • Open or close a learning session
  • Introduce an organizational change, such as the transition to self-managing teams
  • Interject a fun activity into an otherwise serious agenda
  • Assess group member competence
  • Supplement outdoor experiential learning

    What to Order/Product Contents:

  • Order one Facilitator Guide Set per trainer and one Participant Guide per team member.
  • Note: Cave Without a Name works best when participants are divided into teams of seven or fewer per table.

    Facilitator Guide Set includes:

  • Overview and Introduction
  • Administering Cave Without a Name
  • Microsoft PowerPoint Presentation
  • Experiential Learning Methodology
  • Background Information
  • References
  • Cave Without a Name Workshop At-A-Glance
  • Preparation Checklist
  • Facilitator Instructions
  • Expert Rationale
  • Alternative Training
  • Blank Training Outline
  • Related Materials from HRDQ
  • Certificate of Achievement
  • Training Evaluation
  • Overhead Transparency Masters
  • Sample Participant Guide

    Participant Guide includes:

  • Darkness Deeper Than Midnight
  • How the Adventure Began
  • Getting Ready
  • Down Into the Cave
  • Gun Barrel Passage
  • Shallow River
  • The Air Went “Shh-o-o-o-ff”
  • The Problem
  • Glossary of Caving Terminology
  • Pressure-Sensitive Scoring Form – Immediate Response Priorities
  • Pressure-Sensitive Scoring Form – Daypack Items
  • Five Problem-Solving Steps
  • Four Critical Maintenance Skills
  • How Group Decisions Get Made

    Item# PDDC-HRDQ0242E2S05
    Cave Without a Name Participant Guide - $17

    Item# PDDC-HRDQ0242E2FG
    Cave Without a Name Facilitator Set - $180

    You may purchase Cave Without a Name Participant Guide for $17

    Quantity:      

    You may purchase Cave Without a Name Facilitator's Guide Set for $180

    Quantity:      


    Marooned

    Survival Simulation Team building adventures.

    • Emphasis - Consensus decision making, energizer/ice breaker
    • Intended For - New or Intermediate work teams
    • Time Required - 1-1/2 hours
    • Product Format - Survival Simulation
    • Complexity Rating - Basic

    Learning Outcomes:

  • Learn how to manage and resolve group conflict
  • Hone group problem-solving skills
  • Improve communication
  • Discover the advantages of consensus decision making

    A pleasure cruise along the French Polynesian islands goes sour when your group is stranded on a deserted, nameless island. Your task: rank the 10 action alternatives that will best ensure the group's survival. Marooned works perfectly as a fun and instructive ice breaker.

    As with all HRDQ Survival Simulations, Marooned has been developed and tested to ensure plausibility and defensibility by the facilitator. Due to the locale of Marooned (The Society Islands) being a place of great natural beauty, more description was incorporated into the narrative than might ordinarily be done. Paul Gauguin, the great impressionist painter, is famous for the vivid colors and bold shapes he used in painting the ordinary scenes of native life. Gauguin was strongly influenced by the beauty of his surroundings. In a similar way we have tried to employ strongly-colored imagery to create word pictures that would accurately depict this paradise for your participants. The Marooned color slides are intended to augment this word picture.

    Check out our Adventure Banners to add demention to your adventure experience.

    The basic idea for the story was developed during the authors cruise through the Caribbean. The cruise line hosted a sumptuous picnic on an uninhabited island. The ship's crew did not take roll or count the passengers as they arrived on the island or as they departed after the picnic was finished. This was true for other ports of call as well. Although it never actually occurred, the authors could not help but wonder what might happen if some passengers were accidentally left behind after the picnic was over.

    Several members of the crew and other passengers were interviewed independently to determine if such an incident had ever occurred. As people refelcted in their memories, they were able to bring forth humorous and happily nonfatal instances in which people had been unknowingly left behind. One officer remembered a passenger being left behind in a particular port but then being quickly picked up when a small sailboat radioed the ship of the passenger's plight. Another officer remembered a crew member being left because he failed to show up after a "wild" shore leave. A passenger recalled a situation where two similar looking ships arrived at the same port. Passengers became confused when they returned to the docks and boarded the wrong ship. In all cases the mistakes were quickly rectified. It should be noted that the particular cruise line used in this story is very reputable and has never had a situation like the one described in the narrative. In addition, most passengers are probably acutely aware of the possibility of being stranded, so they are careful to be punctual about returning at the appointed time. So, while being left behind is certainly possible, it probably is not likely.

    The basic narrative and alternative courses of action were developed during the week-long cruise itself. Toward the end of the cruise, six passengers were asked to participate in the first try-out of the exercise. Based on their rankings and later discussion, the exercise was revised. Surprisingly, the initial team score for this exercise was quite low, suggesting a general understanding and agreement with the tentative Expert Ranking.

    Following the shipboard experiment, HRDQ administered the exercise several times before the final draft of the instrument was prepared. All of the scores from the test groups appear in the normative section of the Facilitator Guide.

    Uses for Marooned :

  • Illustrate the concept of team synergy
  • “Break the ice” among new or conflicted teams
  • Give teams a nonthreatening opportunity to work together
  • Help teams practice consensus decision making
  • Improve active listening, probing, and confronting behaviors in a realistic setting
  • Train team leaders in team facilitation skills
  • Open or close a learning session
  • Introduce an organizational change, such as the transition to self-managing teams
  • Interject a fun activity into an otherwise serious agenda
  • Assess group member competence
  • Supplement outdoor experiential learning

    What to Order/Product Contents:

  • Order one Facilitator Guide Set per trainer and one Participant Guide per team member.
  • Note: Marooned works best when participants are divided into teams of seven or fewer per table.

    Facilitator Guide Set includes:

  • Overview and Introduction
  • Administering Marooned
  • Microsoft PowerPoint Presentation
  • Experiential Learning Methodology
  • Background Information
  • References
  • Marooned Workshop-At-A-Glance
  • Preparation Checklist
  • Facilitator Instructions
  • Expert Rationale
  • Frequently Asked Questions
  • Sample Training Design
  • Blank Training Outline
  • Related Materials from HRDQ
  • Certificate of Achievement
  • Overhead Transparency Masters
  • CD-ROM with Reproducible Content
  • Sample Participant Guide

    Participant Guide includes:

  • Simulation with pressure-sensitive response form
  • Scenario Description
  • Pressure-sensitive Response Form with Action Alternatives
  • Overtaken by Disaster
  • Collective Possessions of the Team
  • Map of the Society Islands
  • How Effective is Our Team?
  • A Guide for Improving Your Team Discussion
  • References

    Item# PDDC-HRDQ023821S05
    Marooned Participant Guide for $17.

    Item# PDDC-HRDQ0238E2FG
    Marooned Facilitator Guide Set for $180.

    You may purchase Marooned! Participant Guide for $17.

    Quantity:      

    You may purchase Marooned! Facilitator's Guide Set for $180.

    Quantity:      

    Corporate team building.


    Outback!

    Survival Simulation Business Team Building Adventures Games Simulations.

    • Objective - Emphasis on problem-solving and decision making skills
    • Intended For - Established, well-developed work teams
    • Time Required - 2-1/2 hours
    • Product Format - Survival Simulation

    Learning Outcomes:

  • Learn how to manage and resolve group conflict
  • Hone group problem-solving skills
  • Improve communication
  • Discover the advantages of consensus decision making

    Wallabies, kangaroos, and crocodiles are just some of the wildlife your team has seen during an adventure to the northernmost reaches of the Australian Outback. This morning someone in your group suggested setting out on a hike without a guide. Now, hours later, you've somehow wandered far into unknown bush country - where every tree, shrub, and patch of ground look exactly the same!

    Check out our Adventure Banners to add demention to your adventure experience.

    The idea for Outback! came during the authors' first visit to Australia in 1991. As tourists they realized quickly that Australia was much more than its great cities like Sydney and Melbourne. A casual trip to a Sydney bookstore confirmed this. They brought a number of interesting travel books home with them and were hooked on the amazing geography of the Outback. The following year, with the help of the Australian Institute of Management, they located a place in the Northern Territory on the remote Cobourg Peninsula that seemed suitable for the development of a new simulation. That place was Seven Spirit Bay.

    Seven Spirit Bay is a unique wilderness resort on a peninsula that juts some 50 miles into the Arafura Sea. It is located on the northern tip of the Northern Territory on land that belongs to the Aborigines. The resort is unlike any most people have experienced. In fact, the word "resort" tends to convey inaccurate images. Seven Spirit Bay is a place that celebrates the Outback wilderness. It contains 24 cottages called habitats, which automatically limits the number of guests to a maximum of 48, and a large lodge that is used as a central meeting and dining place. There is a staff of naturalists that conduct activities that are oriented toward nature treks, fishing, and sailing. For those who are interested in an experience like this, Seven Spirit Bay is a wonderful place to visit.

    But to get to Seven Spirit Bay requires a good deal of time and determination. One can fly directly from Sydney to Darwin by jet - a trip of about six hours. The Authors chose to fly first to Yulara to see the desert Outback and then to Alice Springs and finally to Darwin. From Darwin they flew in a light aircraft across the Van Diemen Gulf to Midjari Airstrip on Vashon Head. The landing strip is nothing more than a flattened, red dirt surface carved out of the wilderness. The pilot always makes an initial pass at the runway before landing to spook any animals that might decide to meander across at the last minute when it would be too late to pull up.

    There are no facilities at the airstrip - just two four-wheel drive vehicles waiting to take you and other guests on a 45-minute, bone-jarring ride to the resort. Once there, you feel somewhat more civilized as you are escorted to your assigned habitat. Each habitat is set in bush-like surroundings, open to a variety of animals like wild buffalo and wallabies. For the authors' purposes, the place was perfect. And thanks to helpful management and staff naturalists, they were able to create this unusual simulation.

    The details of the simulation were developed while they were at Seven Spirits Bay, by hiking in the bush and taking notes and photographs over a number of days. Various Australian publications were used to check some of the details. Wayne Lawler, resident naturalist at the resort, was very helpful with the development of the expert rationale.

    Uses for Outback:

  • Illustrate the concept of team synergy
  • “Break the ice” among new or conflicted teams
  • Give teams a nonthreatening opportunity to work together
  • Help teams practice consensus decision making
  • Improve active listening, probing, and confronting behaviors in a realistic setting
  • Train team leaders in team facilitation skills
  • Open or close a learning session
  • Introduce an organizational change, such as the transition to self-managing teams
  • Interject a fun activity into an otherwise serious agenda
  • Assess group member competence
  • Supplement outdoor experiential learning

    What to Order/Product Contents:

  • Order one Facilitator Guide Set per trainer and one Participant Guide per team member.
  • Note: Outback works best when participants are divided into teams of seven or fewer per table.

  • Facilitator Guide St includes:
  • Overview and Introduction
  • Administering Outback
  • Microsoft PowerPoint Presentation
  • Experiential Learning Methodology
  • Background Information
  • References
  • Outback Workshop At-A-Glance
  • Preparation Checklist
  • Facilitator Instructions
  • Expert Rationale
  • Frequently Asked Questions
  • Alternative Training Designs
  • Blank Training Outline
  • Related Materials from HRDQ
  • Certificate of Achievement
  • Training Evaluation
  • Overhead Transparency Masters
  • Sample Participant Guide

    Participant Guide includes:

  • Simulation with pressure-sensitive response form
  • Scenario Description
  • Pressure-sensitive Response Form with Action Alternatives
  • Overtaken by Disaster
  • Collective Possessions of the Team
  • Map of the Society Islands
  • How Effective is Our Team?
  • A Guide for Improving Your Team Discussion
  • References

    Item# PDDC-HRDQ0237E2S05
    Outback! Participant Guide for $17

    Item# PDDC-HRDQ0237E2FG
    Outback! Facilitator Guide Set for $180.

    You may purchase Outback! Participant Guide for $17

    Quantity:      

    You may purchase Outback! Facilitator's Guide Set for $180

    Quantity:      

    Corporate team building.


    Swamped!

    Survival Simulation

    • Objective - Emphasis on managing group conflict and consensus decision making

    • Intended For - New or intermediate teams

    • Time Required - 1 to 1-1/2 hours

    • Product Format - Survival Simulation

    • Complexity Rating - Basic

    Learning Outcomes:

  • Learn how to manage and resolve group conflict
  • Hone group problem-solving skills
  • Improve communication
  • Discover the advantages of consensus decision making

    Deep in the northern wilderness, a leisurely canoe trip almost ends tragically when your group capsizes into icy, windswept waters. One of our best-selling simulations, Swamped! boasts a lively, original, and very believable scenario. A memorable way to introduce the concept of team synergy.

    Deep in the wilds of Northern Minnesota your group is paddling across scenic Lake McEwen in three canoes. Suddenly it begins to rain - and as the wind reaches gale force, your canoes capsize. You're Swamped! - and your troubles are just beginning.

    To achieve both plausibility and defensibility, we began this project by reading a variety of books and magazines about wilderness canoeing. Co-author Jim Roadcap is an experienced canoeist and wilderness camper. He has trained both adolescents and adults in wilderness survival skills as a leader in the Boy Scouts. His last trip to the Boundary Waters Canoe Area (BWCA) was two years prior to the creation of Swamped! Authenticity called for a re-visit to the area to spend a week with our enlisted experts, field testing ideas, and experiencing the adventure first hand.

    Check out our Adventure Banners to add demention to your adventure experience.

    Swamped! is intended for use as a small group or team-building activity. Teams with four to seven participants learn most effectively. When more than eight people participate, it is difficult for everyone to have meaningful input into the discussion. When fewer than four are involved, there is insufficient input for debate and decision making.

    Our experience with other survival exercises has caused us to work at simplifying the collection of data, allowing the participants and the group facilitator to spend more time discussing how they handled the rationale and interpersonal issues during the exercise. Scoring has been facilitated with pressure-sensitive paper. The Expert Ranking has been preprinted so that the participants do not have to take time to transfer numbers. In general, Swamped! has been structured so that a group can self-administer the exercise, if it chooses to do so.

    Uses for Swamped:

  • Illustrate the concept of team synergy
  • “Break the ice” among new or conflicted teams
  • Give teams a non-threatening opportunity to work together
  • Help teams practice consensus decision making
  • Improve active listening, probing, and confronting behaviors in a realistic setting
  • Train team leaders in team facilitation skills
  • Open or close a learning session
  • Introduce an organizational change, such as the transition to self-managing teams
  • Interject a fun activity into an otherwise serious agenda
  • Assess group member competence
  • Supplement outdoor experiential learning

    What to Order/Product Contents:

  • Order one Facilitator Guide Set per trainer and one Participant Guide per team member.
  • Note: Swamped works best when participants are divided into teams of seven or fewer per table.

  • Facilitator Guide Set includes:
  • Overview and Introduction
  • Administering Swamped
  • Microsoft PowerPoint Presentation
  • Experiential Learning Methodology
  • Background Information
  • References
  • Swamped Workshop At-A-Glance
  • Preparation Checklist
  • Facilitator Instructions
  • Expert Rationale
  • Frequently Asked Questions
  • Alternative Training Designs
  • Blank Training Outline
  • Related Materials from HRDQ
  • Certificate of Achievement
  • Training Evaluation
  • Overhead Transparency Masters
  • Sample Participant Guide

    Participant Guide includes:

  • The Situation
  • The Problem
  • Pressure-Sensitive Response Form – Salvaged Items
  • Your Individual Task
  • The Group’s Task
  • How Effective Is Our Team?
  • A Guide for Improving Your Team Discussion

    Item# PDDC-HRDQ0236E3S05
    Swamped! Participant Guide for $17

    Item# PDDC-HRDQ0236E3FG
    Swamped! Facilitator Guide Set for $180

    You may purchase Swamped! Participant Guide for $17.

    Quantity:      

    You may purchase Swamped! Facilitator's Guide Set for $180

    Quantity:      

    Business Team Building Adventures.


    Vacation in the Keys

    Survival Simulation

    Learning Outcomes:

  • Learn how to manage and resolve group conflict
  • Hone group problem-solving skills
  • Improve communication
  • Discover the advantages of consensus decision making

    On the deck of your chartered fishing boat, someone turns the ignition key - and a powerful explosion blows the boat apart. Can your group survive their ill-fated Vacation in the Keys? Fine-tune your team's ingenuity and cohesiveness with this high-energy exercise.

    On the second day of a fishing vacation, your group awakens on its chartered boat somewhere in the Florida Keys. What began yesterday as an exciting adventure quickly turned sour when you drifted off course. As the group gathers on deck, someone turns the key in the boat's ignition - and a powerful explosion blows the boat apart, throwing everyone into the water.

    Check out our Adventure Banners to add demention to your adventure experience.

    Development

    As anyone who has used survival exercises already knows, long debates about the expert rationale can easily ensue when participants are not entirely satisfied with the expert ranking. Unfortunately, these debates sometimes place the facilitator in an unfavorable light and detract from the main purpose of the exercise - to further the development of the team. As facilitators, the authors are well aware of these situations and have taken pains to be sure that the exercise and rationale are plausible and defensible.

    To achieve both plausibility and defensibility, we began by taking the trip to the Keys as described in the narrative. We hate to admit it, but as in the story, we really did get a ticket in a no-wake zone (naturally, we were not guilty), and we were confused as we crossed under the Rickenbacker Causeway Bridge and were confronted with Biscayne Bay. Those mistakes were ours and provide the basis of the narrative. None of this was very funny at the time, but we did learn from our experience.

    Beyond actually taking the trip described, we poured over charts, books, and articles about the Keys. Some of this information has been used to support the rationale and has been noted in the detailed rationale appearing in the Facilitator Guide.

    Conducting the Simulation

    Our experience with other survival exercises has caused us to work at simplifying the collection of data, allowing the participants and the group facilitator to spend more time discussing how they handled the rationale and interpersonal issues during the exercise. Scoring has been facilitated with pressure-sensitive paper. The Expert Ranking has been preprinted so that the participants do not have to take time to transfer numbers. In general, Vacation in the Keys has been structured so that a group can self-administer the exercise, if it chooses to do so.

    Vacation in the Keys is intended for use as a small group or team-building activity. Teams with four to seven participants learn most effectively. When more than eight people participate, it is difficult for everyone to have meaningful input into the discussion. When fewer than four are involved, there is insufficient input for debate and decision making.

  • Uses for Vacation in the Keys:
  • Illustrate the concept of team synergy
  • “Break the ice” among new or conflicted teams
  • Give teams a nonthreatening opportunity to work together
  • Help teams practice consensus decision making
  • Improve active listening, probing, and confronting behaviors in a realistic setting
  • Train team leaders in team facilitation skills
  • Open or close a learning session
  • Introduce an organizational change, such as the transition to self-managing teams
  • Interject a fun activity into an otherwise serious agenda
  • Assess group member competence
  • Supplement outdoor experiential learning

    What to Order/Product Contents:

  • Order one Facilitator Guide Set per trainer and one Participant Guide per team member.
  • Note: Vacation in the Keys works best when participants are divided into teams of seven or fewer per table.

  • Facilitator Guide Set includes:
  • Overview and Introduction
  • Administering Vacation in the Keys
  • Microsoft PowerPoint Presentation
  • Experiential Learning Methodology
  • Background Information
  • References
  • Vacation in the Keys Workshop-At-A-Glance
  • Preparation Checklist
  • Facilitator Instructions
  • Expert Rationale
  • Alternative Training Designs
  • Blank Training Outline
  • Related Materials from HRDQ
  • Certificate of Achievement
  • Training Evaluation
  • Overhead Transparency Masters
  • Sample Participant Guide

    Participant Guide includes:

  • The Situation
  • The Problem
  • Pressure-sensitive Response Form with Salvaged Items
  • Map of the Florida Keys
  • Your Individual Task
  • The Group’s Task
  • How Effective is Our Team?
  • A Guide for Improving Your Team Discussion
  • References

    Item# PDDC-HRDQ0234E2S05
    Vacation in the Keys Participant Guide for $17.

    Item# PDDC-HRDQ0234E2FG
    Vacation in the Keys Facilitator Guide Set for $180.

    You may purchase Vacation in the Keys Participant Guide for $17.

    Quantity:      

    You may purchase Vacation in the Keys Facilitator's Guide Set for $180.

    Quantity:      

    Business Team Building.


    Whiteout Team Adventure

    Survival Simulation

    • Objective - To develop group process skills needed to achieve team synergy
    • Intended for - Teams and inviduals at all lelves
    • Time required - 2 hours
    • Product Format - Survival Simulation

    The newest addition to the popular HRDQ Team Adventure Series™ is here! Introducing Whiteout, a thrilling new survival simulation that adds excitement and suspense to any team-building session. Whiteout is ideal for any group that works in a high-pressure environment, especially those who must make decisions amidst conflict.

    The Scenario
    You and your team are selected to pilot a new team-building initiative that starts with a dog-sledding trip through the wilds of Alaska. Normally this would be an opportunity of a lifetime. But for the past year, your team has been struggling with interpersonal conflicts and frequent disagreements, which has led to several missed goals and poorly executed projects. The thought of going on an Alaskan adventure with your team is stressful.

    The morning of the trip is bright and beautiful, but the team quickly encounters an unexpected blizzard. Your team finds itself stranded in blinding snow. And then the worst happens. One of the dog sleds, including the driver and dogs, falls through ice into shoulder-deep water. The dog escapes unharmed, but the driver and guide are hypothermic and semiconscious.

    Can your team overcome personal conflicts to survive?

    Check out our Adventure Banners to add demention to your adventure experience.

    Learning Outcomes:

  • Illustrate the concept of team synergy
  • Develop and practice consensus decision-making skills
  • Learn how to manage and resolve group conflict
  • Hone group problem-solving skills
  • Improve communication

    How It Works
    Participants work both individually and as a team to determine the best course of action in an emergency situation. First they are required to make a crucial strategy decision from a range of seemingly viable options. Then they rank the value of the few survival items available to them in terms of their usefulness to the group as it carries out its chosen strategy. This format is designed to stimulate typical organization behavior – make a strategic decision, then execute it with the resources available. Uses for Whiteout
    HRDQ Team Adventure survival simulations are popular because of their great flexibility. Whiteout lends itself easily to many different applications, including:

  • Ice breaker
  • Open or close a team learning event
  • Standalone team training tool
  • Component of a larger team training initiative
  • Supplement outdoor experiential learning

    What to Order/Product Contents
    Order one Facilitator Guide Set per trainer and one Participant Guide per team member.

    Facilitator Guide Set:

  • Overview and Introduction
  • Learning Objectives
  • General Procedures
  • Preparation Checklists
  • Facilitator Preparation
  • Administering Whiteout
  • Experiential Learning Methodology
  • Theoretical Background
  • About the Scenario
  • Technical Development
  • References
  • Whiteout Workshop At-A-Glance
  • Facilitator Instructions
  • Expert Rationale
  • Frequently Asked Questions
  • Optional Activity
  • Alternative Training Designs
  • Training Outline Template
  • Related Materials from HRDQ
  • Certificate of Completion
  • Training Evaluation
  • Sample Participant Guide

    Participant Guide:

  • Chance of a Lifetime
  • Packing for the Adventure
  • Mushing 101
  • Off and Running
  • A Sheet of White Snow
  • The Rescue
  • Glossary of Dog Sledding Technology
  • Pressure-Sensitive Response Form – Basket Items
  • Pressure-Sensitive Response Form – Strategy Alternatives
  • Maclaren Glacier Trail
  • 5-Step Problem-Solving Process
  • A Guide for Improving Your Team Discussion
  • Synergy
  • How Effective Is Our Team?
  • Team Reflection and Action Planning
  • References

    Item# PDDC-HRDQ0244S05
    Whiteout Participant Guide for $17

    Item# PDDC-HRDQ0244FG
    Whiteout Facilitator Guide Set for $180

    You may purchase Whiteout Participant Guide for $17

    Quantity:      

    You may purchase Whiteout Facilitator's Guide Set for $180.00.

    Quantity:      


    TeamBuilders: 10 Adventures in Working Together

    Training Activities - Purchase $180.00 (Item#PDDC-HRDQ0275E2AB)

    TeamBuilders: 10 Adventures in Working TogetherYou are a member of a space crew who has crash-landed on the planet of Acrab. After being taken captive by aliens, the only way you can escape is to rebuild your transformational girospeckter. But can your team solve the alien’s puzzles quickly enough to repair your spaceship and get away?

    Challenge your participants’ imaginations with TeamBuilders: 10 Adventures in Working Together, a new collection of learning events that encourage the exploration of team skills through the use of fantasy scenarios. The TeamBuilders adventures, based on Experiential Learning Methodology, guide participants through five phases of learning:

  • Experiencing: Formulating ideas and gathering information during the learning experience.
  • Sharing: Articulating the learning experience to other participants.
  • Interpreting: Understanding the skills and behaviors experienced.
  • Generalizing: Developing testable hypotheses from the learning experience.
  • Applying: Bridging the present and future by understanding how generalizations can be used in the workplace

    TeamBuilders enhances the development of five fundamental team skills:

  • Decision Making
  • Problem Solving
  • Teamwork
  • Communication
  • Leadership

    TeamBuilders also addresses critical secondary skills such as trust, managing diversity, assertiveness, influence, conflict management, negotiating, and more. Activities may be used independently or paired together as part of team training.

    Organized in a 3-ring binder, each TeamBuilders simulation contains background information and facilitator instructions, as well as reproducible participant materials including role-specific briefing information , observer instructions, discussion questions, and a team skill handout. TeamBuilders also includes a CD-ROM containing printable files of the reproducible participant materials.

    Purchase Item# PDDC- HRDQ0275E2AB TeamBuilders: 10 Adventures in Working Together for $180.00.

    Quantity:      


    Business Team Building Adventures.

    Add Another Dimension to Your Survival Simulation

    Buy one of our photo banners for your adventure. Hang the six by four banner on the wall and take a photo of each participant standing in front of the display as a remembrance of your training class. They can share the fun with their co-workers in newsletters, emails, or framed on their wall or sitting on their desk. You can re-use the banners time after time.

    Each five six foot by Four foot banner is re-usable. Your team members will enjoy having a nice memento of the event.

    You may purchase the Egyptian Photo Display for $170.00

    Quantity:      





    You may purchase Mr. Bear Photo Display for $170.00

    Quantity:      





    You may purchase the Big Cavern Photo Display for $170.00

    Quantity:      





    You may purchase the South Sea Island Photo Display for $170.00

    Quantity:      





    You may purchase the Hello Joey Photo Display for $170.00

    Quantity:      





    You may purchase the Northwoods Photo Display for $170.00

    Quantity:      





    You may purchase the Florida Charter Photo Display for $170.00

    Quantity:      





    You may purchase the Dog Sled Photo Display for $170.00

    Quantity:      



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  • Business Teams.

    IDEAS AND TRAINING
    4901 North Huson
    Tacoma, WA 98407
    1-253-759-6639
    email us

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